We’re in an industry that’s all about re-launching titles and adding adjectives to names that will grab as much readers’ attention as possible. Just look at the Avengers titles and you’ll get what I’m saying.
Image Comics and frequent CBF interviewee/Skullkickers creator Jim Zub is jumping on that trend, although not in the way you think, with Uncanny Skullkickers #1.
The solicit says enough than I can possibly say:
UNCANNY SKULLKICKERS #1
story JIM ZUB
art EDWIN HUANG
cover EDWIN HUANG & MISTY COATS
32 PAGES / FC / T
The UNCANNY SKULLKICKERS: Two hard-headed mercenaries kill monsters and cause havoc in their search for money, fame and adventure! A bold new direction! A perfect jumping-on point! A newly added adjective! Our nineteenth issue, but also a new issue #1! It’s all here, people! Don’t make us use more exclamation marks!!
P.S. Retailers: Rack this comic beside other “Uncanny” comics you may have hanging around and sell a ton of copies. Do it.
The retailer blurb is great and speaks well to how the comics are being marketed. And no surprise Image is going this route, as they’ve parodied comic book event/re-launch solicits in the past.
It’s always a pleasure when Jim Zub returns to the show to share his upcoming work and insights on the craft of comic-making. That’s exactly what he does here and I’m pretty sure you’re in for a treat.
We talk a lot about what’s been in the pipeline for Jim since he last came on the show back in January – including his experience at this year’s San Diego show. We take a look into the latest of his Skullkickers work for Image, as he finishes up his Six Shooter on the Seven Seas arc and reveals some plans on what’s in store for future arcs.
We also learn more his new project for Pathfinder, a popular tabletop RPG that’s being adapted to comic form by Dynamite. Jim shares what got him the gig and where he sees the story heading in a world where players make up their own stories.
The big shocker for me was him and other industry writers taking on web comics for classic video game properties on Shifty Look. Never did I see the day that Dig Dug would get its own comic. My dream for a Bubble Bobble comic is coming closer.
And we also touch a bit on the craft of making comics. Jim took to Twitter initially before posting his thoughts on writing via his blog. There’s a lot of great material for aspiring comic book writers (and even artists) to follow to build up their own craft.
Music provided by Asatron – Delirious
The man behind the success that is Skullkickers and Makeshift Miracle is back on Comic Book Fury for 2012 to share his plans for the new year. In this exquisite interview (at least to my knowledge), we get the following from Jim Zub:
- Reflections on a great 2011 for his comics properties
- The next arc of Skullkickers for 2012
- A Munchkin Skullkickers game? Is Jim killing off the Wizard of Oz or something?
- What is Makeshift Miracle and what do we have to look forward to next with the series?
- His 2012 readings and predictions for the industry
And check out the online feed of Makeshift Miracle currently running now!
Music provided by Mondo Ray – Nothing
Bask in the glory that was New York Comic Con 2011! In this episode, I talk with a returning guest in Jim Zub, who talks about the latest in the land of Skullkickers. Hear what it’s about, what’s upcoming, and why being an independent creator rules.
I had the honor earlier this year to interview Jim Zubkavich of Image’s Skullkickers fame. Very down to earth and loves what he does. Recently, I saw this pop up in my inbox:
At first, I thought he solved the budget crisis, but turns out he’s got a cool OGN coming out called Makeshift Miracle with art from Shun Hong Chan. Originally published from 2001-2003, it now looks like Jim wants to flesh the story out more and give it another coat of paint.
“It’s a surreal coming of age story. Sandman by way of Stand By Me…It’s been ten years since I originally started Makeshift and I’ve learned so much about storytelling, pacing and dialogue since then. The chance to expand the story and delve deeper into ideas about dreams and desires – I can’t wait for a new generation of readers to dive in, no matter where they live.
2 pages each week on the site will showcase the revised edition, with the full ensemble available in printed form in 2012. Here’s some of what you can expect:
So first off, if you haven’t heard my interview on Jim Zub on all things Skullkickers and Image, do so now. Great guy and a good talk on the first arc of his zany fantasy epic.
With that done, Jim and Edwin Huang are ready to embark on the next adventure when issue #7 comes out this Wednesday. Some great teaser images show us that the fun isn’t over for the two bumbling mercenaries:
I also got to briefly chat with Edwin on the his work on Skullkickers, what’s on the horizon, and his desire to become a X-Man (maybe the power to give people paper cuts?):
1) How you’d come about getting into the comic book business?
Skullkickers is actually my first published comic book. I owe a lot to Jim Zub for getting my career started. We exchanged contact info at the San Diego Comic Con a few years back and kept in touch ever since.
2) How did the collaboration between you and Jim Zub come about for Skullkickers?
It all started when I handed in a portfolio to Udon Entertainment. Jim is the project manager over at Udon, but they weren’t looking to hire at that moment. Luckily, I got an email a few days later from Jim wondering if I’m interested in working on resurrecting one of his personal projects. I jumped on the idea!
3) What do you love most about what you do?
Definitely the Skullkickers team. They’re an amazing group that’s easy to talk to and easy to work with. They’re the definition of professional and I’m proud to be a part of it.
4) Any other projects on the horizon?
There are some talks here and there with Jim about doing a side project along with Skullkickers. Nothing set in stone, but we’ll see!
5) Any dream projects and/or writers you would love to work with?
I’m a big X-Men and Street Fighter fanboy. I would love to work on one of the many X-Men titles one day. I grew up with the fighting game scene, so drawing for Udon and the Street Fighter crew would be pretty awesome too!